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【世界公民】经典演讲:纵横虚实的电影玩家—StevenSpi

2020-06-12


【世界公民】经典演讲:纵横虚实的电影玩家—StevenSpi

由史匹柏执导,今年 3 月上映的电影《一级玩家》 获得票房肯定。除精彩刺激的观影体验外,此片也隐含了对虚拟实境科技沈迷的警示,不同于其他科幻电影对未来较为悲观的预测,史匹柏以相对积极的态度提醒大众如何面对使人沈迷的科技发展。在此次节录英国 ITV 新闻台的访谈中,他分享了自身的观点。

Before you start

Steven Spielberg
 史蒂芬・史匹柏
,1946 年 12 月 18 日。

WHO

史匹柏是电影界最有权威与影响力的人物之一。他来自犹太家庭,17 岁时开始出没在好莱坞片场见习,20 岁就拿到环球影业提供的七年导演合约,于是辍学开始导演之路,1968 年至今以导演身份拍摄超过 30 部电影。

WHAT

史匹柏 1975 年以《大白鲨》一片开启好莱坞大成本製作电影风潮,着名巨片《侏罗纪公园》、《E.T. 外星人》曾打破当时票房纪录,更成为该种奇幻类型电影的原型。

HIGHLIGHTS

史匹柏的作品题材甚广,叫好亦叫座。《侏罗纪公园》等奇幻类型电影多次打破票房纪录,使他成为最富有的电影人之一;1990 年代以战争为题材的《辛德勒的名单》、《抢救雷恩大兵》二片皆使他获得当年奥斯卡最佳导演奖。

史匹柏的电玩狂热

史匹柏非常喜欢电玩游戏,甚至曾用上瘾来形容自己,1980 年代街机游戏才刚发行不久,他就砸了大钱买了一台。此后他的电玩狂热与执导功力合而为一,以《抢救雷恩大兵》电影作为原型,开发了《荣誉勋章》 系列游戏作品,该作品对游戏产业造成的影响甚鉅,日后几位曾担任该游戏设计的工作人员离开公司,另创了至今仍大受欢迎的射击游戏《决胜时刻》 系列。

史匹柏经典电影FANTASYREALITY访谈节录

——2018 年 3 月史匹柏接受英国电视台 ITV News 针对新片《一级玩家》专访

I've been playing video games from the invention of the video games, but I wanted to make a movie that didn't require people to have played video games or have any knowledge of video games to be able to really go on this ride, because this is not a movie about a game. This is a movie about a place called "The Oasis" and this is a story about a digital world called "The Oasis" created by a mad genius named James Halliday, who holds a fantastic contest when he knows he's about to die to turn the rights of this entire world over to whoever finds a hidden Easter egg, hidden somewhere in this amazing universe called "The Oasis." It doesn't require you to be a video game player to be able to side and bond with our characters in searching for this egg.

我自从电动游戏发明以来就一直有在打电动,但我想拍一部不需要打过电动,也不需具备任何相关电动知识就能欣赏的电影,这不是一部有关电动游戏的电影,而是关于一个「绿洲」这个地方的电影。「绿洲」是一个由一位天才 James Halliday 创造的数位世界,他在得知自己快要死去时,举办了一个在「绿洲」寻找彩蛋的比赛,赢家可以继承「绿洲」的经营权。你不需要是电动玩家,就能与剧中角色一同寻找这个彩蛋。

Today there is no "Oasis". All of our kids hold "Oasis" in their hands. Their devices can make them forget where they are, because they spend hours without even being aware the time is running away from them while they are on their devices. They can be learning good things on their devices. They can be making contributions to the world on their devices, but most of the time they're just Snapchatting and finding contacts with friends and trying to figure out what movie to go to on their devices.

在今日的世界中还没有「绿洲」,但「绿洲」其实就在我们孩子们的手上。他们手上的电子产品可以让他们忘记身处何方,花了数个小时使用却不知道时间正在流逝。当然他们也可以利用电子产品学习好的事物,甚至对世界做出贡献,但大多数时候他们其实只是在用 Snapchat 与朋友聊天联繫、还有讨论要看哪一部电影。

.We do get lost in escapism. I mean I got lost to television in 1950s. My parents got lost to radio shows in the 1920s and 30s. Social media happened now in this contemporary world. My kids lost to their personal computers. There's always something to distract us from our homework, from our responsibilities, and from, sometimes, making eye contact with each other. So this movie is a little bit of cautionary tale, but there's more fun than caution.

. 我们的确会在逃避现实的行为中迷失,我曾在 1950 年代沈迷于电视;我的父母在 1920 到 30 年代时沈迷于广播节目,社群媒体出现的现在,孩子们沈迷在他们的电脑中。使我们分心的事物会不断出现,它们让我们不专注于作业、责任、有时甚至让我们无法好好目视他人。这部电影有一点警世意味,但有趣的成分还是大于警告。

escapism逃避现实,解脱

It's impossible to come back. There's no way we're able to come back from it. I mean coming back from that is just about you're having somebody in your live who says, "Put the phone down and talk to me." If you got to have somebody you respect enough, that will make you put down your device to have a conversation. Look, we've been stuck with all kinds of, let's call them portals, to escape through for 60, 65 years. That's not going to change. It's only going to become more revolutionary. It's going to become more involving. Virtual reality does put you in a world where everywhere you look you're in that world. And we just have to learn how to figure out how to fix the problems the world needs us to fix in the real world right now before we escape into a virtual world.

回到过去的状态是不可能的。但我的意思是,在生活中若有人告诉你:「放下你的手机,好好跟我说话」,其实就是一种方式,当你要对一个人表示足够的尊重时,你自然会放下你的电子产品来与他对话。我们已经被这种所谓逃避现实的窗口困住 60 至 65 年了,情况不会变回以往,只会变得更具革命性、更渗透你我的生活。虚拟实境会带你到另一个世界里,我们要做的事是在我们逃离到虚拟世界之前,找出方法解决真实世界中的种种问题。

「绿洲」的原意

根据原着小说,电影虚拟实境世界「绿洲」其实是「全沉浸式虚拟现实感官模拟游戏」的缩写

【世界公民】经典演讲:纵横虚实的电影玩家—StevenSpi

80 年代是 Steven Spielberg 的黄金年代

在《一级玩家》电影融合了大量流行文化元素,其中以 1980 年代的元素比例最高,有人问 Steven Spielberg 是不是因为 80 年代对他而言有特殊的意义,他表示 80 许多重要人生事件都发生在 80 年代,包含遇见现任妻子、迎接第一个小孩、拍摄第一部印第安那琼斯电影等,并且当时的政治经济环境相较于现在更为安稳,使他能在当时有蓬勃的发展。



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